Cultural Activities Linked to Lower Mortality

Research from the British Medical Journal shows substantial reductions in mortality for participants who engaged in cultural activities at the initial assessment point when adjusted for all identified demographic, socioeconomic, health related, behavioural, and social factors. Visiting museums, theatres, concerts and art galleries once or twice a year can reduce the risk of death by 14%, with more regular attendance lowering the risk by as much as 31%.

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How do Artistic Creative Activities Regulate our Emotions?

A survey of almost 50,000 people across the UK found that taking part in creative activities helps people manage stress, face up to challenges and explore solutions to problems in their lives. Researchers identified three key ways that creativity is used: as a ‘distraction tool’ to avoid stress; as a ‘contemplation tool’, creating the mental space to reassess problems and make plans; and for ‘self development’, building self-esteem and confidence.

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Creative Health: The Arts for Health and Wellbeing

Potentially the most comprehensive overview of the field to date, this report provides evidence demonstrating the impact of the arts on health and wellbeing throughout all stages of life. The evidence consists of an extensive literature review and stakeholder consultations, including 16 roundtable discussions with a total of 300 participants. The report includes ten recommendations, many of which involve greater collaboration between the National Health Service, government bodies, research councils, public health organizations, and medical schools.

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Live-to-Digital in the Arts

Report for the Arts Council England assesses the overall state of live to digital arts in England, across music, dance, opera, visual arts, literature, combined arts and museums (theatre is the subject of a previous report, linked in the publication). Findings include that barriers such as cost, lack of staff time, and lack of digital knowledge still prevent many organizations from using live technology; and though the demographic profile of those consuming live-to-digital is similar to current arts audiences, there is a desire amongst consumers to engage in live-to-digital in the future.

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Creative and Cultural Activities and Wellbeing in Later Life

Age UK uses data from a national survey to construct an Index of Wellbeing in Later Life, and finds that out of the 40 factors assessed in contributing to wellbeing, creative and cultural participation was the single factor that contributed the most to wellbeing. The charity warns there are barriers preventing older people from doing the cultural activities they enjoy, and calls for increased accessibility for those aged 60 and over.

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Panic! Social Class, Taste and Inequalities in the Creative Industries

Report finds that the cultural and creative sector in the UK is marked by significant exclusions of those from working class social origins. Women, and those from Black and Minority Ethnic (BAME) communities face barriers in addition to those associated with social class origin. These inequalities are reinforced by the prevalence of unpaid labour. 

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‘Artlift’ arts-on-referral intervention in UK primary care: updated findings from an ongoing observational study

Updated findings are presented from a prospective longitudinal follow-up (observational) design study of an arts on referral programme in UK general practice, over a 7-year period (2009–2016). Examining data from 1297 patients, the study finds that a course of arts-on-prescription is effective in the promotion of overall wellbeing, including in those with very complex care needs.

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cARTrefu: Creating Artists in Residents

The aims of the cARTrefu project were to increase opportunities for residents and staff to participate in the arts and to develop and mentor artists to deliver sessions for older people in care settings. Finds that getting involved with arts projects can significantly increase wellbeing and sociability among residents at care homes.

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Creative Industries are now Worth £92 billion to the UK

Summarizes figures from the DCMS Sectors Economic Estimates 2016 that show the creative industries grew at twice the rate of the wider economy in the UK in 2015-2016. The sector is now worth £91.8bn in Gross Value Added (GVA) to the UK - more than the automotive, life sciences, aerospace and oil and gas industries combined. 

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Warwick Commission 2015 Report on the Future of Cultural Value

The result of a 1 yr investigation by cultural leaders, supported by academics from the University of Warwick. The report argues that the Cultural and Creative Industries are an ecosystem and calls for joined-up policy making and a national plan for the sector that maximizes cultural, economic and social return.

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Everyday Creativity - 64 Million Artists

Commissioned by Arts Council England and written by 64 Million Artists, this report looks at the role of Everyday Creativity in the cultural ecology. The work was delivered following the publication of the Warwick Commission Report into Cultural Value.

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